Off to Canada with Ken Rolston [Update]
UPDATED [12/4/09]: Ken Rolston has returned from a successful visit to Montreal, leaving in his wake education, fun, and excitement. To supplement his lecture, Ken started a blog to provide readers with web links and other interesting tidbits of information for up-and-coming narrative designers. If you missed his talk, check out Gamasutra's summary of Ken's discussion.
The Montreal International Game Summit (MIGS) was first held in 2004 for members of the video and electronic gaming industries. This year marks the sixth edition of MIGS, with over 1500 attendees taking part in nearly 80 courses, seminars, and workshops. MIGS is a two-day event organized by Alliance numérique. This year, Ken Rolston, lead designer at Big Huge Games, will be presenting a “Narrative Designer's Toolkit.” He’ll reveal many of the tricks he's used over the past 27 years as a game designer in a fast-paced, fun presentation. Ken started his career in 1982 designing paper-and-pencil role-playing games, eventually moving over into computer/console games. Ken has won numerous design awards, including the H. G. Wells Award for Best Role-Playing Game, and has been lead designer on a number of fabulously successful games. If you're heading to Montreal next week, make sure to join Ken on Tuesday morning as he spends an enjoyable hour sharing tips and tricks from his years in the industry.