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38 in force at PAX East

Pax09: Audience for Lindsey McQueeney Panel

38 Studios was out in full force at PAX East this past weekend. Curt Schilling (Founder/Chairman), Tim Train (President, Big Huge Games), Aubrey Hodges (Director of Audio) and Gene Rozenberg (Audio Designer) spoke on various panels hosted by the inaugural videogame conference that drew an estimated 60,000 visitors to the Hynes Convention Center in Boston. MMORPG.com sponsored the panel with Curt and three other industry executives. Numerous audience members participated in a lively one-hour question-and-answer session that covered a wide range of topics, including the definition of an MMO vs. RPG vs. MMORPG, rising game development costs, free to play, and women in gaming. “Any time I can sit with my peers and hear their insight into the industry is a great opportunity for me, and I welcome it,” said Curt. “What made the MMO session especially exciting was being able to interact with and answer questions directly from gamers. Their questions were relevant to their lives and specific to their interactions with videogames. That kind of real time visibility is invaluable and very important.” Curt was one of several executives who commented to the media about the impact PAX East can have on this industry and the state. “I was thrilled to see how big it was. The conference was tremendous for the city and the industry, and I’m excited to see where it’s going to go from here.” Follow the below links to local coverage of Curt’s PAX East attendance. Tim’s PAX East participation was two-fold: one presentation and one panel. His presentation focused on the history of Big Huge Games and its dramatic rescue by 38 Studios. Fans in attendance were clearly hungry for lots of details about being part of the videogame industry. Attendees knew the background of the studio and its products, and expressed a great deal of enthusiasm for the upcoming RPG and MMOG. Tim was joined by two other panelists for the session on game pitches, which was very lighthearted. Those brave enough to pitch their game idea knew to expect the panel to mock their ideas mercilessly. Despite that, there were some interesting ideas. “I thought the “Don’t Fall Out” proposal was a model of succinct pitching – a small game that would be fun on the iPhone in a WarioWare kind of way,” said Tim. “That idea took second place. The #1 winner was iDrag, a game you’d play on your iPhone that would try to find other players who happened to be driving next to you. Sounds like fun – and a ton of liability exposure :). Overall, PAX was fantastic! It was awesome to be part of a broader community of gamers, where regardless of background people shared the same love of games in all their forms.” The love of the game music was also on display at PAX East. “Excellent questions from the audience that reinforced the fact that fans really do pay attention to the audio while playing games. I was happy to give them an inside look at how it all comes together,” stated Aubrey Hodges. Aubrey and Gene Rozenberg participated on a panel that focused on the changing landscape of videogame music. They showcased several examples of their work. “The excitement level in the room was high and everyone seemed to really enjoy themselves,” said Aubrey. In addition to answering questions, Aubrey and Gene shared their personal anecdotes. The audience was standing room only and many folks were turned away due to capacity. 38 Studios would like to thank all those who attended PAX East. Your support of the thriving videogame industry based on the east coast is very much appreciated. PAX East Coverage: As PAX closes, gamers await bigger 2011 venue (Boston Globe) Games' costs a curveball for Curt Schilling (Boston Herald)